Mister Spy Say ="Hello Kids ... :D"
___ ____ _ _____
| \/ (_) | | / ___|
| . . |_ ___| |_ ___ _ __ \ `--. _ __ _ _
| |\/| | / __| __/ _ \ '__| `--. \ '_ \| | | |
| | | | \__ \ || __/ | /\__/ / |_) | |_| |
\_| |_/_|___/\__\___|_| \____/| .__/ \__, |
| | __/ |
|_| |___/
Bot Mister Spy V3
Mister Spy
Mister Spy
/*
* FusionCharts Free v2
* http://www.fusioncharts.com/free
*
* Copyright (c) 2009 InfoSoft Global (P) Ltd.
* Dual licensed under the MIT (X11) and GNU GPL licenses.
* http://www.fusioncharts.com/free/license
*
* MIT License: http://www.opensource.org/licenses/mit-license.php
* GPL License: http://www.gnu.org/copyleft/gpl.html
*
* Date: 2009-08-21
*/
//--------------------------------------------------------------------------------
/*
Extended function definitions
This file contains extensions to the base MovieClip Object.
All the functions contained in this file can be used with any other Flash MX/+ movie for common procedures
*/
/*-------------------------------------------------------------
mc.drawRect is a method for creating regular
or rounded corner rectangles.
-------------------------------------------------------------*/
MovieClip.prototype.drawRect = function( x, y, w, h, cornerRadius) {
//We first see if the user has defined a corner radius for us. If yes, we need to create curves and calculate
if (cornerRadius>0) {
//Initialize variables to be usd
var theta, angle, cx, cy, px, py;
//Make sure that (w,h) is larger than 2*cornerRadius
if (cornerRadius>Math.min(w, h)/2) {
cornerRadius = Math.min(w, h)/2;
}
// theta = 45 degrees in radians
theta = Math.PI/4;
// draw top line
this.moveTo(x+cornerRadius, y);
this.lineTo(x+w-cornerRadius, y);
//angle is currently 90 degrees
angle = -Math.PI/2;
// draw tr corner in two parts
cx = Math.round(x+w-cornerRadius+(Math.cos(angle+(theta/2))*cornerRadius/Math.cos(theta/2)));
cy = Math.round(y+cornerRadius+(Math.sin(angle+(theta/2))*cornerRadius/Math.cos(theta/2)));
px = Math.round(x+w-cornerRadius+(Math.cos(angle+theta)*cornerRadius));
py = Math.round(y+cornerRadius+(Math.sin(angle+theta)*cornerRadius));
this.curveTo(cx, cy, px, py);
angle += theta;
cx = Math.round(x+w-cornerRadius+(Math.cos(angle+(theta/2))*cornerRadius/Math.cos(theta/2)));
cy = Math.round(y+cornerRadius+(Math.sin(angle+(theta/2))*cornerRadius/Math.cos(theta/2)));
px = Math.round(x+w-cornerRadius+(Math.cos(angle+theta)*cornerRadius));
py = Math.round(y+cornerRadius+(Math.sin(angle+theta)*cornerRadius));
this.curveTo(cx, cy, px, py);
// draw right line
this.lineTo(x+w, y+h-cornerRadius);
// draw br corner
angle += theta;
cx = x+w-cornerRadius+(Math.cos(angle+(theta/2))*cornerRadius/Math.cos(theta/2));
cy = y+h-cornerRadius+(Math.sin(angle+(theta/2))*cornerRadius/Math.cos(theta/2));
px = x+w-cornerRadius+(Math.cos(angle+theta)*cornerRadius);
py = y+h-cornerRadius+(Math.sin(angle+theta)*cornerRadius);
this.curveTo(cx, cy, px, py);
angle += theta;
cx = x+w-cornerRadius+(Math.cos(angle+(theta/2))*cornerRadius/Math.cos(theta/2));
cy = y+h-cornerRadius+(Math.sin(angle+(theta/2))*cornerRadius/Math.cos(theta/2));
px = x+w-cornerRadius+(Math.cos(angle+theta)*cornerRadius);
py = y+h-cornerRadius+(Math.sin(angle+theta)*cornerRadius);
this.curveTo(cx, cy, px, py);
// draw bottom line
this.lineTo(x+cornerRadius, y+h);
// draw bl corner
angle += theta;
cx = x+cornerRadius+(Math.cos(angle+(theta/2))*cornerRadius/Math.cos(theta/2));
cy = y+h-cornerRadius+(Math.sin(angle+(theta/2))*cornerRadius/Math.cos(theta/2));
px = x+cornerRadius+(Math.cos(angle+theta)*cornerRadius);
py = y+h-cornerRadius+(Math.sin(angle+theta)*cornerRadius);
this.curveTo(cx, cy, px, py);
angle += theta;
cx = x+cornerRadius+(Math.cos(angle+(theta/2))*cornerRadius/Math.cos(theta/2));
cy = y+h-cornerRadius+(Math.sin(angle+(theta/2))*cornerRadius/Math.cos(theta/2));
px = x+cornerRadius+(Math.cos(angle+theta)*cornerRadius);
py = y+h-cornerRadius+(Math.sin(angle+theta)*cornerRadius);
this.curveTo(cx, cy, px, py);
// draw left line
this.lineTo(x, y+cornerRadius);
// draw tl corner
angle += theta;
cx = x+cornerRadius+(Math.cos(angle+(theta/2))*cornerRadius/Math.cos(theta/2));
cy = y+cornerRadius+(Math.sin(angle+(theta/2))*cornerRadius/Math.cos(theta/2));
px = x+cornerRadius+(Math.cos(angle+theta)*cornerRadius);
py = y+cornerRadius+(Math.sin(angle+theta)*cornerRadius);
this.curveTo(cx, cy, px, py);
angle += theta;
cx = x+cornerRadius+(Math.cos(angle+(theta/2))*cornerRadius/Math.cos(theta/2));
cy = y+cornerRadius+(Math.sin(angle+(theta/2))*cornerRadius/Math.cos(theta/2));
px = x+cornerRadius+(Math.cos(angle+theta)*cornerRadius);
py = y+cornerRadius+(Math.sin(angle+theta)*cornerRadius);
this.curveTo(cx, cy, px, py);
} else {
//No corner radius defined - so draw a simple rectangle
this.moveTo(x, y);
this.lineTo(x+w, y);
this.lineTo(x+w, y+h);
this.lineTo(x, y+h);
this.lineTo(x, y);
}
};
Mr. DellatioNx196 GaLers xh3LL Backd00r 1.0, Coded By Mr. DellatioNx196 - Bogor BlackHat