Current File : //usr/share/doc/libpng-devel/example.c
#if 0 /* in case someone actually tries to compile this */
/* example.c - an example of using libpng
*
* Maintained 2018 Cosmin Truta
* Maintained 1998-2016 Glenn Randers-Pehrson
* Maintained 1996-1997 Andreas Dilger
* Written 1995-1996 Guy Eric Schalnat, Group 42, Inc.
*
* To the extent possible under law, the authors have waived
* all copyright and related or neighboring rights to this file.
* This work is published from: United States, Canada.
*/
/* This is an example of how to use libpng to read and write PNG files.
* The file libpng-manual.txt is much more verbose then this. If you have
* not read it, do so first. This was designed to be a starting point of an
* implementation. This is not officially part of libpng, is hereby placed
* in the public domain, and therefore does not require a copyright notice.
*
* This file does not currently compile, because it is missing certain
* parts, like allocating memory to hold an image. You will have to
* supply these parts to get it to compile. For an example of a minimal
* working PNG reader/writer, see pngtest.c, included in this distribution;
* see also the programs in the contrib directory.
*/
/* The simple, but restricted approach to reading a PNG file or data stream
* requires just two function calls, as in the following complete program.
* Writing a file needs just one function call, so long as the data has an
* appropriate layout.
*
* The following code reads PNG image data from a file and writes it, in a
* potentially new format, to a new file. While this code will compile, there
* is minimal (insufficient) error checking. For a more realistic version,
* see contrib/examples/pngtopng.c
*/
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <png.h>
#include <zlib.h>
int main(int argc, const char **argv)
{
if (argc == 3)
{
png_image image; /* The control structure used by libpng */
/* Initialize the 'png_image' structure. */
memset(&image, 0, (sizeof image));
image.version = PNG_IMAGE_VERSION;
/* The first argument is the file to read: */
if (png_image_begin_read_from_file(&image, argv[1]) != 0)
{
png_bytep buffer;
/* Set the format in which to read the PNG file; this code chooses a
* simple sRGB format with a non-associated alpha channel, adequate to
* store most images.
*/
image.format = PNG_FORMAT_RGBA;
/* Now allocate enough memory to hold the image in this format; the
* PNG_IMAGE_SIZE macro uses the information about the image (width,
* height and format) stored in 'image'.
*/
buffer = malloc(PNG_IMAGE_SIZE(image));
/* If enough memory was available, read the image in the desired
* format, then write the result out to the new file. 'background' is
* not necessary when reading the image, because the alpha channel is
* preserved; if it were to be removed, for example if we requested
* PNG_FORMAT_RGB, then either a solid background color would have to
* be supplied, or the output buffer would have to be initialized to
* the actual background of the image.
*
* The fourth argument to png_image_finish_read is the 'row_stride' -
* this is the number of components allocated for the image in each
* row. It has to be at least as big as the value returned by
* PNG_IMAGE_ROW_STRIDE, but if you just allocate space for the
* default, minimum size, using PNG_IMAGE_SIZE as above, you can pass
* zero.
*
* The final argument is a pointer to a buffer for the colormap;
* colormaps have exactly the same format as a row of image pixels
* (so you choose what format to make the colormap by setting
* image.format). A colormap is only returned if
* PNG_FORMAT_FLAG_COLORMAP is also set in image.format, so in this
* case NULL is passed as the final argument. If you do want to force
* all images into an index/color-mapped format, then you can use:
*
* PNG_IMAGE_COLORMAP_SIZE(image)
*
* to find the maximum size of the colormap in bytes.
*/
if (buffer != NULL &&
png_image_finish_read(&image, NULL/*background*/, buffer,
0/*row_stride*/, NULL/*colormap*/) != 0)
{
/* Now write the image out to the second argument. In the write
* call 'convert_to_8bit' allows 16-bit data to be squashed down to
* 8 bits; this isn't necessary here because the original read was
* to the 8-bit format.
*/
if (png_image_write_to_file(&image, argv[2], 0/*convert_to_8bit*/,
buffer, 0/*row_stride*/, NULL/*colormap*/) != 0)
{
/* The image has been written successfully. */
exit(0);
}
}
else
{
/* Calling png_image_free is optional unless the simplified API was
* not run to completion. In this case, if there wasn't enough
* memory for 'buffer', we didn't complete the read, so we must
* free the image:
*/
if (buffer == NULL)
png_image_free(&image);
else
free(buffer);
}
/* Something went wrong reading or writing the image. libpng stores a
* textual message in the 'png_image' structure:
*/
fprintf(stderr, "pngtopng: error: %s\n", image.message);
exit(1);
}
fprintf(stderr, "pngtopng: usage: pngtopng input-file output-file\n");
exit(2);
}
/* That's it ;-) Of course you probably want to do more with PNG files than
* just converting them all to 32-bit RGBA PNG files; you can do that between
* the call to png_image_finish_read and png_image_write_to_file. You can also
* ask for the image data to be presented in a number of different formats.
* You do this by simply changing the 'format' parameter set before allocating
* the buffer.
*
* The format parameter consists of five flags that define various aspects of
* the image. You can simply add these together to get the format, or you can
* use one of the predefined macros from png.h (as above):
*
* PNG_FORMAT_FLAG_COLOR: if set, the image will have three color components
* per pixel (red, green and blue); if not set, the image will just have one
* luminance (grayscale) component.
*
* PNG_FORMAT_FLAG_ALPHA: if set, each pixel in the image will have an
* additional alpha value; a linear value that describes the degree the
* image pixel covers (overwrites) the contents of the existing pixel on the
* display.
*
* PNG_FORMAT_FLAG_LINEAR: if set, the components of each pixel will be
* returned as a series of 16-bit linear values; if not set, the components
* will be returned as a series of 8-bit values encoded according to the
* sRGB standard. The 8-bit format is the normal format for images intended
* for direct display, because almost all display devices do the inverse of
* the sRGB transformation to the data they receive. The 16-bit format is
* more common for scientific data and image data that must be further
* processed; because it is linear, simple math can be done on the component
* values. Regardless of the setting of this flag, the alpha channel is
* always linear, although it will be 8 bits or 16 bits wide as specified by
* the flag.
*
* PNG_FORMAT_FLAG_BGR: if set, the components of a color pixel will be
* returned in the order blue, then green, then red. If not set, the pixel
* components are in the order red, then green, then blue.
*
* PNG_FORMAT_FLAG_AFIRST: if set, the alpha channel (if present) precedes the
* color or grayscale components. If not set, the alpha channel follows the
* components.
*
* You do not have to read directly from a file. You can read from memory or,
* on systems that support it, from a <stdio.h> FILE*. This is controlled by
* the particular png_image_read_from_ function you call at the start.
* Likewise, on write, you can write to a FILE* if your system supports it.
* Check the macro PNG_STDIO_SUPPORTED to see if stdio support has been
* included in your libpng build.
*
* If you read 16-bit (PNG_FORMAT_FLAG_LINEAR) data, you may need to write it
* in the 8-bit format for display. You do this by setting the convert_to_8bit
* flag to 'true'.
*
* Don't repeatedly convert between the 8-bit and 16-bit forms. There is
* significant data loss when 16-bit data is converted to the 8-bit encoding,
* and the current libpng implementation of conversion to 16-bit is also
* significantly lossy. The latter will be fixed in the future, but the former
* is unavoidable - the 8-bit format just doesn't have enough resolution.
*/
/* If your program needs more information from the PNG data it reads, or if you
* need to do more complex transformations, or minimize transformations, on the
* data you read, then you must use one of the several lower level libpng
* interfaces.
*
* All these interfaces require that you do your own error handling - your
* program must be able to arrange for control to return to your own code, any
* time libpng encounters a problem. There are several ways to do this, but
* the standard way is to use the <setjmp.h> interface to establish a return
* point within your own code. You must do this if you do not use the
* simplified interface (above).
*
* The first step is to include the header files you need, including the libpng
* header file. Include any standard headers and feature test macros your
* program requires before including png.h:
*/
#include <png.h>
/* The png_jmpbuf() macro, used in error handling, became available in
* libpng version 1.0.6. If you want to be able to run your code with older
* versions of libpng, you must define the macro yourself (but only if it
* is not already defined by libpng!)
*/
#ifndef png_jmpbuf
# define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf)
#endif
/* Check to see if a file is a PNG file using png_sig_cmp(). png_sig_cmp()
* returns zero if the image is a PNG, and nonzero otherwise.
*
* The function check_if_png() shown here, but not used, returns nonzero (true)
* if the file can be opened and is a PNG, and 0 (false) otherwise.
*
* If this call is successful, and you are going to keep the file open,
* you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once
* you have created the png_ptr, so that libpng knows your application
* has read that many bytes from the start of the file. Make sure you
* don't call png_set_sig_bytes() with more than 8 bytes read or give it
* an incorrect number of bytes read, or you will either have read too
* many bytes (your fault), or you are telling libpng to read the wrong
* number of magic bytes (also your fault).
*
* Many applications already read the first 2 or 4 bytes from the start
* of the image to determine the file type, so it would be easiest just
* to pass the bytes to png_sig_cmp(), or even skip that if you know
* you have a PNG file, and call png_set_sig_bytes().
*/
#define PNG_BYTES_TO_CHECK 4
int check_if_png(char *file_name, FILE **fp)
{
char buf[PNG_BYTES_TO_CHECK];
/* Open the prospective PNG file. */
if ((*fp = fopen(file_name, "rb")) == NULL)
return 0;
/* Read in some of the signature bytes. */
if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK)
return 0;
/* Compare the first PNG_BYTES_TO_CHECK bytes of the signature.
* Return nonzero (true) if they match.
*/
return(!png_sig_cmp(buf, 0, PNG_BYTES_TO_CHECK));
}
/* Read a PNG file. You may want to return an error code if the read
* fails (depending upon the failure). There are two "prototypes" given
* here - one where we are given the filename, and we need to open the
* file, and the other where we are given an open file (possibly with
* some or all of the magic bytes read - see comments above).
*/
#ifdef open_file /* prototype 1 */
void read_png(char *file_name) /* We need to open the file */
{
png_structp png_ptr;
png_infop info_ptr;
int sig_read = 0;
png_uint_32 width, height;
int bit_depth, color_type, interlace_type;
FILE *fp;
if ((fp = fopen(file_name, "rb")) == NULL)
return (ERROR);
#else no_open_file /* prototype 2 */
void read_png(FILE *fp, int sig_read) /* File is already open */
{
png_structp png_ptr;
png_infop info_ptr;
png_uint_32 width, height;
int bit_depth, color_type, interlace_type;
#endif no_open_file /* Only use one prototype! */
/* Create and initialize the png_struct with the desired error handler
* functions. If you want to use the default stderr and longjump method,
* you can supply NULL for the last three parameters. We also supply the
* the compiler header file version, so that we know if the application
* was compiled with a compatible version of the library. REQUIRED.
*/
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
png_voidp user_error_ptr, user_error_fn, user_warning_fn);
if (png_ptr == NULL)
{
fclose(fp);
return (ERROR);
}
/* Allocate/initialize the memory for image information. REQUIRED. */
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL)
{
fclose(fp);
png_destroy_read_struct(&png_ptr, NULL, NULL);
return (ERROR);
}
/* Set error handling if you are using the setjmp/longjmp method (this is
* the normal method of doing things with libpng). REQUIRED unless you
* set up your own error handlers in the png_create_read_struct() earlier.
*/
if (setjmp(png_jmpbuf(png_ptr)))
{
/* Free all of the memory associated with the png_ptr and info_ptr. */
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
fclose(fp);
/* If we get here, we had a problem reading the file. */
return (ERROR);
}
/* One of the following I/O initialization methods is REQUIRED. */
#ifdef streams /* PNG file I/O method 1 */
/* Set up the input control if you are using standard C streams. */
png_init_io(png_ptr, fp);
#else no_streams /* PNG file I/O method 2 */
/* If you are using replacement read functions, instead of calling
* png_init_io(), you would call:
*/
png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn);
/* where user_io_ptr is a structure you want available to the callbacks. */
#endif no_streams /* Use only one I/O method! */
/* If we have already read some of the signature */
png_set_sig_bytes(png_ptr, sig_read);
#ifdef hilevel
/* If you have enough memory to read in the entire image at once,
* and you need to specify only transforms that can be controlled
* with one of the PNG_TRANSFORM_* bits (this presently excludes
* quantizing, filling, setting background, and doing gamma
* adjustment), then you can read the entire image (including
* pixels) into the info structure with this call:
*/
png_read_png(png_ptr, info_ptr, png_transforms, NULL);
#else
/* OK, you're doing it the hard way, with the lower-level functions. */
/* The call to png_read_info() gives us all of the information from the
* PNG file before the first IDAT (image data chunk). REQUIRED.
*/
png_read_info(png_ptr, info_ptr);
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type,
&interlace_type, NULL, NULL);
/* Set up the data transformations you want. Note that these are all
* optional. Only call them if you want/need them. Many of the
* transformations only work on specific types of images, and many
* are mutually exclusive.
*/
/* Tell libpng to strip 16 bits/color files down to 8 bits/color.
* Use accurate scaling if it's available, otherwise just chop off the
* low byte.
*/
#ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED
png_set_scale_16(png_ptr);
#else
png_set_strip_16(png_ptr);
#endif
/* Strip alpha bytes from the input data without combining with the
* background (not recommended).
*/
png_set_strip_alpha(png_ptr);
/* Extract multiple pixels with bit depths of 1, 2 or 4 from a single
* byte into separate bytes (useful for paletted and grayscale images).
*/
png_set_packing(png_ptr);
/* Change the order of packed pixels to least significant bit first
* (not useful if you are using png_set_packing).
*/
png_set_packswap(png_ptr);
/* Expand paletted colors into true RGB triplets. */
if (color_type == PNG_COLOR_TYPE_PALETTE)
png_set_palette_to_rgb(png_ptr);
/* Expand grayscale images to the full 8 bits from 1, 2 or 4 bits/pixel. */
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
png_set_expand_gray_1_2_4_to_8(png_ptr);
/* Expand paletted or RGB images with transparency to full alpha channels
* so the data will be available as RGBA quartets.
*/
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS) != 0)
png_set_tRNS_to_alpha(png_ptr);
/* Set the background color to draw transparent and alpha images over.
* It is possible to set the red, green and blue components directly
* for paletted images, instead of supplying a palette index. Note that,
* even if the PNG file supplies a background, you are not required to
* use it - you should use the (solid) application background if it has one.
*/
png_color_16 my_background, *image_background;
if (png_get_bKGD(png_ptr, info_ptr, &image_background) != 0)
png_set_background(png_ptr, image_background,
PNG_BACKGROUND_GAMMA_FILE, 1, 1.0);
else
png_set_background(png_ptr, &my_background,
PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0);
/* Some suggestions as to how to get a screen gamma value.
*
* Note that screen gamma is the display_exponent, which includes
* the CRT_exponent and any correction for viewing conditions.
*/
if (/* We have a user-defined screen gamma value */)
screen_gamma = user-defined screen_gamma;
/* This is one way that applications share the same screen gamma value. */
else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL)
screen_gamma = atof(gamma_str);
/* If we don't have another value */
else
{
screen_gamma = PNG_DEFAULT_sRGB; /* A good guess for a PC monitor
in a dimly lit room */
screen_gamma = PNG_GAMMA_MAC_18 or 1.0; /* Good guesses for Mac
systems */
}
/* Tell libpng to handle the gamma conversion for you. The final call
* is a good guess for PC generated images, but it should be configurable
* by the user at run time. Gamma correction support in your application
* is strongly recommended.
*/
int intent;
if (png_get_sRGB(png_ptr, info_ptr, &intent) != 0)
png_set_gamma(png_ptr, screen_gamma, PNG_DEFAULT_sRGB);
else
{
double image_gamma;
if (png_get_gAMA(png_ptr, info_ptr, &image_gamma) != 0)
png_set_gamma(png_ptr, screen_gamma, image_gamma);
else
png_set_gamma(png_ptr, screen_gamma, 0.45455);
}
#ifdef PNG_READ_QUANTIZE_SUPPORTED
/* Quantize RGB files down to 8-bit palette, or reduce palettes
* to the number of colors available on your screen.
*/
if ((color_type & PNG_COLOR_MASK_COLOR) != 0)
{
int num_palette;
png_colorp palette;
/* This reduces the image to the application-supplied palette. */
if (/* We have our own palette */)
{
/* An array of colors to which the image should be quantized. */
png_color std_color_cube[MAX_SCREEN_COLORS];
png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS,
MAX_SCREEN_COLORS, NULL, 0);
}
/* This reduces the image to the palette supplied in the file. */
else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette) != 0)
{
png_uint_16p histogram = NULL;
png_get_hIST(png_ptr, info_ptr, &histogram);
png_set_quantize(png_ptr, palette, num_palette,
max_screen_colors, histogram, 0);
}
}
#endif /* READ_QUANTIZE */
/* Invert monochrome files to have 0 as white and 1 as black. */
png_set_invert_mono(png_ptr);
/* If you want to shift the pixel values from the range [0,255] or
* [0,65535] to the original [0,7] or [0,31], or whatever range the
* colors were originally in:
*/
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT) != 0)
{
png_color_8p sig_bit_p;
png_get_sBIT(png_ptr, info_ptr, &sig_bit_p);
png_set_shift(png_ptr, sig_bit_p);
}
/* Flip the RGB pixels to BGR (or RGBA to BGRA). */
if ((color_type & PNG_COLOR_MASK_COLOR) != 0)
png_set_bgr(png_ptr);
/* Swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR). */
png_set_swap_alpha(png_ptr);
/* Swap bytes of 16-bit files to least significant byte first. */
png_set_swap(png_ptr);
/* Add filler (or alpha) byte (before/after each RGB triplet). */
png_set_filler(png_ptr, 0xffff, PNG_FILLER_AFTER);
#ifdef PNG_READ_INTERLACING_SUPPORTED
/* Turn on interlace handling. REQUIRED if you are not using
* png_read_image(). To see how to handle interlacing passes,
* see the png_read_row() method below:
*/
number_passes = png_set_interlace_handling(png_ptr);
#else /* !READ_INTERLACING */
number_passes = 1;
#endif /* READ_INTERLACING */
/* Optional call to gamma correct and add the background to the palette
* and update info structure. REQUIRED if you are expecting libpng to
* update the palette for you (i.e. you selected such a transform above).
*/
png_read_update_info(png_ptr, info_ptr);
/* Allocate the memory to hold the image using the fields of info_ptr. */
png_bytep row_pointers[height];
for (row = 0; row < height; row++)
row_pointers[row] = NULL; /* Clear the pointer array */
for (row = 0; row < height; row++)
row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr,
info_ptr));
/* Now it's time to read the image. One of these methods is REQUIRED. */
#ifdef entire /* Read the entire image in one go */
png_read_image(png_ptr, row_pointers);
#else no_entire /* Read the image one or more scanlines at a time */
/* The other way to read images - deal with interlacing: */
for (pass = 0; pass < number_passes; pass++)
{
#ifdef single /* Read the image a single row at a time */
for (y = 0; y < height; y++)
png_read_rows(png_ptr, &row_pointers[y], NULL, 1);
#else no_single /* Read the image several rows at a time */
for (y = 0; y < height; y += number_of_rows)
{
#ifdef sparkle /* Read the image using the "sparkle" effect. */
png_read_rows(png_ptr, &row_pointers[y], NULL,
number_of_rows);
#else no_sparkle /* Read the image using the "rectangle" effect */
png_read_rows(png_ptr, NULL, &row_pointers[y],
number_of_rows);
#endif no_sparkle /* Use only one of these two methods */
}
/* If you want to display the image after every pass, do so here. */
#endif no_single /* Use only one of these two methods */
}
#endif no_entire /* Use only one of these two methods */
/* Read rest of file, and get additional chunks in info_ptr. REQUIRED. */
png_read_end(png_ptr, info_ptr);
#endif hilevel
/* At this point you have read the entire image. */
/* Clean up after the read, and free any memory allocated. REQUIRED. */
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
/* Close the file. */
fclose(fp);
/* That's it! */
return (OK);
}
/* Progressively read a file */
int
initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr)
{
/* Create and initialize the png_struct with the desired error handler
* functions. If you want to use the default stderr and longjump method,
* you can supply NULL for the last three parameters. We also check that
* the library version is compatible, in case we are using dynamically
* linked libraries.
*/
*png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
png_voidp user_error_ptr, user_error_fn, user_warning_fn);
if (*png_ptr == NULL)
{
*info_ptr = NULL;
return (ERROR);
}
*info_ptr = png_create_info_struct(png_ptr);
if (*info_ptr == NULL)
{
png_destroy_read_struct(png_ptr, info_ptr, NULL);
return (ERROR);
}
if (setjmp(png_jmpbuf((*png_ptr))))
{
png_destroy_read_struct(png_ptr, info_ptr, NULL);
return (ERROR);
}
/* You will need to provide all three function callbacks,
* even if you aren't using all of them.
* If you aren't using all functions, you can specify NULL
* parameters. Even when all three functions are NULL,
* you need to call png_set_progressive_read_fn().
* These functions shouldn't be dependent on global or
* static variables if you are decoding several images
* simultaneously. You should store stream specific data
* in a separate struct, given as the second parameter,
* and retrieve the pointer from inside the callbacks using
* the function png_get_progressive_ptr(png_ptr).
*/
png_set_progressive_read_fn(*png_ptr, (void *)stream_data,
info_callback, row_callback, end_callback);
return (OK);
}
int
process_data(png_structp *png_ptr, png_infop *info_ptr,
png_bytep buffer, png_uint_32 length)
{
if (setjmp(png_jmpbuf((*png_ptr))))
{
/* Free the png_ptr and info_ptr memory on error. */
png_destroy_read_struct(png_ptr, info_ptr, NULL);
return (ERROR);
}
/* Give chunks of data as they arrive from the data stream
* (in order, of course).
* On segmented machines, don't give it any more than 64K.
* The library seems to run fine with sizes of 4K, although
* you can give it much less if necessary. (I assume you can
* give it chunks of 1 byte, but I haven't tried with less
* than 256 bytes yet.) When this function returns, you may
* want to display any rows that were generated in the row
* callback, if you aren't already displaying them there.
*/
png_process_data(*png_ptr, *info_ptr, buffer, length);
return (OK);
}
info_callback(png_structp png_ptr, png_infop info)
{
/* Do any setup here, including setting any of the transformations
* mentioned in the Reading PNG files section. For now, you _must_
* call either png_start_read_image() or png_read_update_info()
* after all the transformations are set (even if you don't set
* any). You may start getting rows before png_process_data()
* returns, so this is your last chance to prepare for that.
*/
}
row_callback(png_structp png_ptr, png_bytep new_row,
png_uint_32 row_num, int pass)
{
/* This function is called for every row in the image. If the
* image is interlaced, and you turned on the interlace handler,
* this function will be called for every row in every pass.
*
* In this function you will receive a pointer to new row data from
* libpng called new_row that is to replace a corresponding row (of
* the same data format) in a buffer allocated by your application.
*
* The new row data pointer "new_row" may be NULL, indicating there is
* no new data to be replaced (in cases of interlace loading).
*
* If new_row is not NULL, then you need to call
* png_progressive_combine_row(), to replace the corresponding row as
* shown below:
*/
/* Get pointer to corresponding row in our PNG read buffer. */
png_bytep old_row = ((png_bytep *)our_data)[row_num];
#ifdef PNG_READ_INTERLACING_SUPPORTED
/* If both rows are allocated, then copy the new row
* data to the corresponding row data.
*/
if (old_row != NULL && new_row != NULL)
png_progressive_combine_row(png_ptr, old_row, new_row);
/* The rows and passes are called in order, so you don't really
* need the row_num and pass, but I'm supplying them because it
* may make your life easier.
*
* For the non-NULL rows of interlaced images, you must call
* png_progressive_combine_row() passing in the new row and the
* old row, as demonstrated above. You can call this function for
* NULL rows (it will just return) and for non-interlaced images
* (it just does the memcpy for you) if it will make the code
* easier. Thus, you can just do this for all cases:
*/
png_progressive_combine_row(png_ptr, old_row, new_row);
/* where old_row is what was displayed for previous rows. Note
* that the first pass (pass == 0 really) will completely cover
* the old row, so the rows do not have to be initialized. After
* the first pass (and only for interlaced images), you will have
* to pass the current row as new_row, and the function will combine
* the old row and the new row.
*/
#endif /* READ_INTERLACING */
}
end_callback(png_structp png_ptr, png_infop info)
{
/* This function is called when the whole image has been read,
* including any chunks after the image (up to and including
* the IEND). You will usually have the same info chunk as you
* had in the header, although some data may have been added
* to the comments and time fields.
*
* Most people won't do much here, perhaps setting a flag that
* marks the image as finished.
*/
}
/* Write a png file */
void write_png(char *file_name /* , ... other image information ... */)
{
FILE *fp;
png_structp png_ptr;
png_infop info_ptr;
png_colorp palette;
/* Open the file */
fp = fopen(file_name, "wb");
if (fp == NULL)
return (ERROR);
/* Create and initialize the png_struct with the desired error handler
* functions. If you want to use the default stderr and longjump method,
* you can supply NULL for the last three parameters. We also check that
* the library version is compatible with the one used at compile time,
* in case we are using dynamically linked libraries. REQUIRED.
*/
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING,
png_voidp user_error_ptr, user_error_fn, user_warning_fn);
if (png_ptr == NULL)
{
fclose(fp);
return (ERROR);
}
/* Allocate/initialize the image information data. REQUIRED. */
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL)
{
fclose(fp);
png_destroy_write_struct(&png_ptr, NULL);
return (ERROR);
}
/* Set up error handling. REQUIRED if you aren't supplying your own
* error handling functions in the png_create_write_struct() call.
*/
if (setjmp(png_jmpbuf(png_ptr)))
{
/* If we get here, we had a problem writing the file. */
fclose(fp);
png_destroy_write_struct(&png_ptr, &info_ptr);
return (ERROR);
}
/* One of the following I/O initialization functions is REQUIRED. */
#ifdef streams /* I/O initialization method 1 */
/* Set up the output control if you are using standard C streams. */
png_init_io(png_ptr, fp);
#else no_streams /* I/O initialization method 2 */
/* If you are using replacement write functions, instead of calling
* png_init_io(), you would call:
*/
png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn,
user_IO_flush_function);
/* where user_io_ptr is a structure you want available to the callbacks. */
#endif no_streams /* Only use one initialization method */
#ifdef hilevel
/* This is the easy way. Use it if you already have all the
* image info living in the structure. You could "|" many
* PNG_TRANSFORM flags into the png_transforms integer here.
*/
png_write_png(png_ptr, info_ptr, png_transforms, NULL);
#else
/* This is the hard way. */
/* Set the image information here. Width and height are up to 2^31,
* bit_depth is one of 1, 2, 4, 8 or 16, but valid values also depend on
* the color_type selected. color_type is one of PNG_COLOR_TYPE_GRAY,
* PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB,
* or PNG_COLOR_TYPE_RGB_ALPHA. interlace is either PNG_INTERLACE_NONE or
* PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST
* currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE.
* REQUIRED.
*/
png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth,
PNG_COLOR_TYPE_???, PNG_INTERLACE_????,
PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
/* Set the palette if there is one. REQUIRED for indexed-color images. */
palette = (png_colorp)png_malloc(png_ptr,
PNG_MAX_PALETTE_LENGTH * (sizeof (png_color)));
/* ... Set palette colors ... */
png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH);
/* You must not free palette here, because png_set_PLTE only makes a link
* to the palette that you allocated. Wait until you are about to destroy
* the png structure.
*/
/* Optional significant bit (sBIT) chunk. */
png_color_8 sig_bit;
/* If we are dealing with a grayscale image then */
sig_bit.gray = true_bit_depth;
/* Otherwise, if we are dealing with a color image then */
sig_bit.red = true_red_bit_depth;
sig_bit.green = true_green_bit_depth;
sig_bit.blue = true_blue_bit_depth;
/* If the image has an alpha channel then */
sig_bit.alpha = true_alpha_bit_depth;
png_set_sBIT(png_ptr, info_ptr, &sig_bit);
/* Optional gamma chunk is strongly suggested if you have any guess
* as to the correct gamma of the image.
*/
png_set_gAMA(png_ptr, info_ptr, gamma);
/* Optionally write comments into the image. */
{
png_text text_ptr[3];
char key0[] = "Title";
char text0[] = "Mona Lisa";
text_ptr[0].key = key0;
text_ptr[0].text = text0;
text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE;
text_ptr[0].itxt_length = 0;
text_ptr[0].lang = NULL;
text_ptr[0].lang_key = NULL;
char key1[] = "Author";
char text1[] = "Leonardo DaVinci";
text_ptr[1].key = key1;
text_ptr[1].text = text1;
text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE;
text_ptr[1].itxt_length = 0;
text_ptr[1].lang = NULL;
text_ptr[1].lang_key = NULL;
char key2[] = "Description";
char text2[] = "<long text>";
text_ptr[2].key = key2;
text_ptr[2].text = text2;
text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt;
text_ptr[2].itxt_length = 0;
text_ptr[2].lang = NULL;
text_ptr[2].lang_key = NULL;
png_set_text(write_ptr, write_info_ptr, text_ptr, 3);
}
/* Other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs. */
/* Note that if sRGB is present, the gAMA and cHRM chunks must be ignored
* on read and, if your application chooses to write them, they must
* be written in accordance with the sRGB profile.
*/
/* Write the file header information. REQUIRED. */
png_write_info(png_ptr, info_ptr);
/* If you want, you can write the info in two steps, in case you need to
* write your private chunk ahead of PLTE:
*
* png_write_info_before_PLTE(write_ptr, write_info_ptr);
* write_my_chunk();
* png_write_info(png_ptr, info_ptr);
*
* However, given the level of known- and unknown-chunk support in 1.2.0
* and up, this should no longer be necessary.
*/
/* Once we write out the header, the compression type on the text
* chunk gets changed to PNG_TEXT_COMPRESSION_NONE_WR or
* PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again
* at the end.
*/
/* Set up the transformations you want. Note that these are
* all optional. Only call them if you want them.
*/
/* Invert monochrome pixels. */
png_set_invert_mono(png_ptr);
/* Shift the pixels up to a legal bit depth and fill in
* as appropriate to correctly scale the image.
*/
png_set_shift(png_ptr, &sig_bit);
/* Pack pixels into bytes. */
png_set_packing(png_ptr);
/* Swap location of alpha bytes from ARGB to RGBA. */
png_set_swap_alpha(png_ptr);
/* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into
* RGB (4 channels -> 3 channels). The second parameter is not used.
*/
png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
/* Flip BGR pixels to RGB. */
png_set_bgr(png_ptr);
/* Swap bytes of 16-bit files to most significant byte first. */
png_set_swap(png_ptr);
/* Swap bits of 1-bit, 2-bit, 4-bit packed pixel formats. */
png_set_packswap(png_ptr);
/* Turn on interlace handling if you are not using png_write_image(). */
if (interlacing != 0)
number_passes = png_set_interlace_handling(png_ptr);
else
number_passes = 1;
/* The easiest way to write the image (you may have a different memory
* layout, however, so choose what fits your needs best). You need to
* use the first method if you aren't handling interlacing yourself.
*/
png_uint_32 k, height, width;
/* In this example, "image" is a one-dimensional array of bytes. */
/* Guard against integer overflow. */
if (height > PNG_SIZE_MAX / (width * bytes_per_pixel))
png_error(png_ptr, "Image data buffer would be too large");
png_byte image[height * width * bytes_per_pixel];
png_bytep row_pointers[height];
if (height > PNG_UINT_32_MAX / (sizeof (png_bytep)))
png_error(png_ptr, "Image is too tall to process in memory");
/* Set up pointers into your "image" byte array. */
for (k = 0; k < height; k++)
row_pointers[k] = image + k * width * bytes_per_pixel;
/* One of the following output methods is REQUIRED. */
#ifdef entire /* Write out the entire image data in one call */
png_write_image(png_ptr, row_pointers);
/* The other way to write the image - deal with interlacing. */
#else no_entire /* Write out the image data by one or more scanlines */
/* The number of passes is either 1 for non-interlaced images,
* or 7 for interlaced images.
*/
for (pass = 0; pass < number_passes; pass++)
{
/* Write a few rows at a time. */
png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows);
/* If you are only writing one row at a time, this works. */
for (y = 0; y < height; y++)
png_write_rows(png_ptr, &row_pointers[y], 1);
}
#endif no_entire /* Use only one output method */
/* You can write optional chunks like tEXt, zTXt, and tIME at the end
* as well. Shouldn't be necessary in 1.2.0 and up, as all the public
* chunks are supported, and you can use png_set_unknown_chunks() to
* register unknown chunks into the info structure to be written out.
*/
/* It is REQUIRED to call this to finish writing the rest of the file. */
png_write_end(png_ptr, info_ptr);
#endif hilevel
/* If you png_malloced a palette, free it here.
* (Don't free info_ptr->palette, as shown in versions 1.0.5m and earlier of
* this example; if libpng mallocs info_ptr->palette, libpng will free it).
* If you allocated it with malloc() instead of png_malloc(), use free()
* instead of png_free().
*/
png_free(png_ptr, palette);
palette = NULL;
/* Similarly, if you png_malloced any data that you passed in with
* png_set_something(), such as a hist or trans array, free it here,
* when you can be sure that libpng is through with it.
*/
png_free(png_ptr, trans);
trans = NULL;
/* Whenever you use png_free(), it is a good idea to set the pointer to
* NULL in case your application inadvertently tries to png_free() it
* again. When png_free() sees a NULL it returns without action, avoiding
* the double-free problem.
*/
/* Clean up after the write, and free any allocated memory. */
png_destroy_write_struct(&png_ptr, &info_ptr);
/* Close the file. */
fclose(fp);
/* That's it! */
return (OK);
}
#endif /* if 0 */
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